심각한 문제가 있습니다. NSArray
여러 UIImage
개체가 있습니다. 내가 지금하고 싶은 것은 그로부터 영화를 만드는 것 UIImages
입니다. 그러나 나는 그렇게하는 방법을 모른다.
누군가 나를 도울 수 있기를 원하거나 내가 원하는 것과 같은 코드 스 니펫을 보내 주길 바랍니다.
편집 : 나중에 참조 할 수 있도록-솔루션을 적용한 후 비디오가 왜곡되어 보이는 경우 캡처하는 이미지 / 영역의 너비가 16의 배수인지 확인하십시오. 많은 시간이 걸리고 난 후 발견 :
UIImages에서 내 영화가 얻는 이유는 무엇입니까? 비뚤어진?
다음은 완전한 솔루션입니다 (너비가 16의 배수인지 확인 하십시오 )
http://codethink.no-ip.org/wordpress/archives/673
답변
AVAssetWriter 및 나머지 AVFoundation 프레임 워크를 살펴보십시오 . 라이터에는 AVAssetWriterInput 유형의 입력이 있으며,이 스트림에는 appendSampleBuffer 라는 메소드 가있어 비디오 스트림에 개별 프레임을 추가 할 수 있습니다. 기본적으로 다음을 수행해야합니다.
1) 작가를 연결하십시오 :
NSError *error = nil;
AVAssetWriter *videoWriter = [[AVAssetWriter alloc] initWithURL:
[NSURL fileURLWithPath:somePath] fileType:AVFileTypeQuickTimeMovie
error:&error];
NSParameterAssert(videoWriter);
NSDictionary *videoSettings = [NSDictionary dictionaryWithObjectsAndKeys:
AVVideoCodecH264, AVVideoCodecKey,
[NSNumber numberWithInt:640], AVVideoWidthKey,
[NSNumber numberWithInt:480], AVVideoHeightKey,
nil];
AVAssetWriterInput* writerInput = [[AVAssetWriterInput
assetWriterInputWithMediaType:AVMediaTypeVideo
outputSettings:videoSettings] retain]; //retain should be removed if ARC
NSParameterAssert(writerInput);
NSParameterAssert([videoWriter canAddInput:writerInput]);
[videoWriter addInput:writerInput];
2) 세션을 시작하십시오 :
[videoWriter startWriting];
[videoWriter startSessionAtSourceTime:…] //use kCMTimeZero if unsure
3) 몇 가지 샘플을 작성하십시오.
// Or you can use AVAssetWriterInputPixelBufferAdaptor.
// That lets you feed the writer input data from a CVPixelBuffer
// that’s quite easy to create from a CGImage.
[writerInput appendSampleBuffer:sampleBuffer];
4) 세션을 마치십시오 :
[writerInput markAsFinished];
[videoWriter endSessionAtSourceTime:…]; //optional can call finishWriting without specifying endTime
[videoWriter finishWriting]; //deprecated in ios6
/*
[videoWriter finishWritingWithCompletionHandler:...]; //ios 6.0+
*/
여전히 많은 공백을 채워야하지만 실제로 어려운 부분은 픽셀 버퍼를 얻는 것입니다 CGImage
.
- (CVPixelBufferRef) newPixelBufferFromCGImage: (CGImageRef) image
{
NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:YES], kCVPixelBufferCGImageCompatibilityKey,
[NSNumber numberWithBool:YES], kCVPixelBufferCGBitmapContextCompatibilityKey,
nil];
CVPixelBufferRef pxbuffer = NULL;
CVReturn status = CVPixelBufferCreate(kCFAllocatorDefault, frameSize.width,
frameSize.height, kCVPixelFormatType_32ARGB, (CFDictionaryRef) options,
&pxbuffer);
NSParameterAssert(status == kCVReturnSuccess && pxbuffer != NULL);
CVPixelBufferLockBaseAddress(pxbuffer, 0);
void *pxdata = CVPixelBufferGetBaseAddress(pxbuffer);
NSParameterAssert(pxdata != NULL);
CGColorSpaceRef rgbColorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(pxdata, frameSize.width,
frameSize.height, 8, 4*frameSize.width, rgbColorSpace,
kCGImageAlphaNoneSkipFirst);
NSParameterAssert(context);
CGContextConcatCTM(context, frameTransform);
CGContextDrawImage(context, CGRectMake(0, 0, CGImageGetWidth(image),
CGImageGetHeight(image)), image);
CGColorSpaceRelease(rgbColorSpace);
CGContextRelease(context);
CVPixelBufferUnlockBaseAddress(pxbuffer, 0);
return pxbuffer;
}
frameSize
A는 CGSize
기술 대상 프레임 크기와 frameTransform
A는 CGAffineTransform
당신이 프레임으로 그들을 그릴 때 이미지를 변환 할 수있다.
답변
Objective-C의 iOS8에 대한 최신 작업 코드는 다음과 같습니다.
우리는 위의 @Zoul의 답변을 다양한 버전으로 조정하여 최신 버전의 Xcode 및 iOS8에서 작동하도록했습니다. 다음은 UIImage 배열을 가져 와서 .mov 파일로 만들어서 임시 디렉토리에 저장 한 다음 카메라 롤로 옮기는 완전한 작업 코드입니다. 이 작업을 수행하기 위해 여러 다른 게시물의 코드를 조립했습니다. 우리는 주석에서 코드를 작동시키기 위해 해결해야 할 함정을 강조했습니다.
(1) UIImage 모음 만들기
[self saveMovieToLibrary]
- (IBAction)saveMovieToLibrary
{
// You just need the height and width of the video here
// For us, our input and output video was 640 height x 480 width
// which is what we get from the iOS front camera
ATHSingleton *singleton = [ATHSingleton singletons];
int height = singleton.screenHeight;
int width = singleton.screenWidth;
// You can save a .mov or a .mp4 file
//NSString *fileNameOut = @"temp.mp4";
NSString *fileNameOut = @"temp.mov";
// We chose to save in the tmp/ directory on the device initially
NSString *directoryOut = @"tmp/";
NSString *outFile = [NSString stringWithFormat:@"%@%@",directoryOut,fileNameOut];
NSString *path = [NSHomeDirectory() stringByAppendingPathComponent:[NSString stringWithFormat:outFile]];
NSURL *videoTempURL = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@%@", NSTemporaryDirectory(), fileNameOut]];
// WARNING: AVAssetWriter does not overwrite files for us, so remove the destination file if it already exists
NSFileManager *fileManager = [NSFileManager defaultManager];
[fileManager removeItemAtPath:[videoTempURL path] error:NULL];
// Create your own array of UIImages
NSMutableArray *images = [NSMutableArray array];
for (int i=0; i<singleton.numberOfScreenshots; i++)
{
// This was our routine that returned a UIImage. Just use your own.
UIImage *image =[self uiimageFromCopyOfPixelBuffersUsingIndex:i];
// We used a routine to write text onto every image
// so we could validate the images were actually being written when testing. This was it below.
image = [self writeToImage:image Text:[NSString stringWithFormat:@"%i",i ]];
[images addObject:image];
}
// If you just want to manually add a few images - here is code you can uncomment
// NSString *path = [NSHomeDirectory() stringByAppendingPathComponent:[NSString stringWithFormat:@"Documents/movie.mp4"]];
// NSArray *images = [[NSArray alloc] initWithObjects:
// [UIImage imageNamed:@"add_ar.png"],
// [UIImage imageNamed:@"add_ja.png"],
// [UIImage imageNamed:@"add_ru.png"],
// [UIImage imageNamed:@"add_ru.png"],
// [UIImage imageNamed:@"add_ar.png"],
// [UIImage imageNamed:@"add_ja.png"],
// [UIImage imageNamed:@"add_ru.png"],
// [UIImage imageNamed:@"add_ar.png"],
// [UIImage imageNamed:@"add_en.png"], nil];
[self writeImageAsMovie:images toPath:path size:CGSizeMake(height, width)];
}
이것은 AssetWriter를 생성하고 쓰기 위해 이미지를 추가하는 주요 방법입니다.
(2) AVAssetWriter 연결
-(void)writeImageAsMovie:(NSArray *)array toPath:(NSString*)path size:(CGSize)size
{
NSError *error = nil;
// FIRST, start up an AVAssetWriter instance to write your video
// Give it a destination path (for us: tmp/temp.mov)
AVAssetWriter *videoWriter = [[AVAssetWriter alloc] initWithURL:[NSURL fileURLWithPath:path]
fileType:AVFileTypeQuickTimeMovie
error:&error];
NSParameterAssert(videoWriter);
NSDictionary *videoSettings = [NSDictionary dictionaryWithObjectsAndKeys:
AVVideoCodecH264, AVVideoCodecKey,
[NSNumber numberWithInt:size.width], AVVideoWidthKey,
[NSNumber numberWithInt:size.height], AVVideoHeightKey,
nil];
AVAssetWriterInput* writerInput = [AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeVideo
outputSettings:videoSettings];
AVAssetWriterInputPixelBufferAdaptor *adaptor = [AVAssetWriterInputPixelBufferAdaptor assetWriterInputPixelBufferAdaptorWithAssetWriterInput:writerInput
sourcePixelBufferAttributes:nil];
NSParameterAssert(writerInput);
NSParameterAssert([videoWriter canAddInput:writerInput]);
[videoWriter addInput:writerInput];
(3) 쓰기 세션을 시작합니다 (참고 :이 방법은 위에서 계속 진행됨)
//Start a SESSION of writing.
// After you start a session, you will keep adding image frames
// until you are complete - then you will tell it you are done.
[videoWriter startWriting];
// This starts your video at time = 0
[videoWriter startSessionAtSourceTime:kCMTimeZero];
CVPixelBufferRef buffer = NULL;
// This was just our utility class to get screen sizes etc.
ATHSingleton *singleton = [ATHSingleton singletons];
int i = 0;
while (1)
{
// Check if the writer is ready for more data, if not, just wait
if(writerInput.readyForMoreMediaData){
CMTime frameTime = CMTimeMake(150, 600);
// CMTime = Value and Timescale.
// Timescale = the number of tics per second you want
// Value is the number of tics
// For us - each frame we add will be 1/4th of a second
// Apple recommend 600 tics per second for video because it is a
// multiple of the standard video rates 24, 30, 60 fps etc.
CMTime lastTime=CMTimeMake(i*150, 600);
CMTime presentTime=CMTimeAdd(lastTime, frameTime);
if (i == 0) {presentTime = CMTimeMake(0, 600);}
// This ensures the first frame starts at 0.
if (i >= [array count])
{
buffer = NULL;
}
else
{
// This command grabs the next UIImage and converts it to a CGImage
buffer = [self pixelBufferFromCGImage:[[array objectAtIndex:i] CGImage]];
}
if (buffer)
{
// Give the CGImage to the AVAssetWriter to add to your video
[adaptor appendPixelBuffer:buffer withPresentationTime:presentTime];
i++;
}
else
{
(4) 세션 종료 (참고 : 방법은 위에서 계속)
//Finish the session:
// This is important to be done exactly in this order
[writerInput markAsFinished];
// WARNING: finishWriting in the solution above is deprecated.
// You now need to give a completion handler.
[videoWriter finishWritingWithCompletionHandler:^{
NSLog(@"Finished writing...checking completion status...");
if (videoWriter.status != AVAssetWriterStatusFailed && videoWriter.status == AVAssetWriterStatusCompleted)
{
NSLog(@"Video writing succeeded.");
// Move video to camera roll
// NOTE: You cannot write directly to the camera roll.
// You must first write to an iOS directory then move it!
NSURL *videoTempURL = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@", path]];
[self saveToCameraRoll:videoTempURL];
} else
{
NSLog(@"Video writing failed: %@", videoWriter.error);
}
}]; // end videoWriter finishWriting Block
CVPixelBufferPoolRelease(adaptor.pixelBufferPool);
NSLog (@"Done");
break;
}
}
}
}
(5) UIImage를 CVPixelBufferRef로 변환
이 메소드는 AssetWriter에 필요한 CV 픽셀 버퍼 참조를 제공합니다. 이것은 UIImage (위)에서 가져온 CGImageRef에서 가져옵니다.
- (CVPixelBufferRef) pixelBufferFromCGImage: (CGImageRef) image
{
// This again was just our utility class for the height & width of the
// incoming video (640 height x 480 width)
ATHSingleton *singleton = [ATHSingleton singletons];
int height = singleton.screenHeight;
int width = singleton.screenWidth;
NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:YES], kCVPixelBufferCGImageCompatibilityKey,
[NSNumber numberWithBool:YES], kCVPixelBufferCGBitmapContextCompatibilityKey,
nil];
CVPixelBufferRef pxbuffer = NULL;
CVReturn status = CVPixelBufferCreate(kCFAllocatorDefault, width,
height, kCVPixelFormatType_32ARGB, (__bridge CFDictionaryRef) options,
&pxbuffer);
NSParameterAssert(status == kCVReturnSuccess && pxbuffer != NULL);
CVPixelBufferLockBaseAddress(pxbuffer, 0);
void *pxdata = CVPixelBufferGetBaseAddress(pxbuffer);
NSParameterAssert(pxdata != NULL);
CGColorSpaceRef rgbColorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(pxdata, width,
height, 8, 4*width, rgbColorSpace,
kCGImageAlphaNoneSkipFirst);
NSParameterAssert(context);
CGContextConcatCTM(context, CGAffineTransformMakeRotation(0));
CGContextDrawImage(context, CGRectMake(0, 0, CGImageGetWidth(image),
CGImageGetHeight(image)), image);
CGColorSpaceRelease(rgbColorSpace);
CGContextRelease(context);
CVPixelBufferUnlockBaseAddress(pxbuffer, 0);
return pxbuffer;
}
(6) 비디오를
카메라 롤로 이동 AVAssetWriter는 카메라 롤에 직접 쓸 수 없기 때문에 “tmp / temp.mov”(또는 위에서 지정한 파일 이름)에서 비디오를 카메라 롤로 이동합니다.
- (void) saveToCameraRoll:(NSURL *)srcURL
{
NSLog(@"srcURL: %@", srcURL);
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
ALAssetsLibraryWriteVideoCompletionBlock videoWriteCompletionBlock =
^(NSURL *newURL, NSError *error) {
if (error) {
NSLog( @"Error writing image with metadata to Photo Library: %@", error );
} else {
NSLog( @"Wrote image with metadata to Photo Library %@", newURL.absoluteString);
}
};
if ([library videoAtPathIsCompatibleWithSavedPhotosAlbum:srcURL])
{
[library writeVideoAtPathToSavedPhotosAlbum:srcURL
completionBlock:videoWriteCompletionBlock];
}
}
Zoul의 대답은 당신이 무엇을 할 것인지에 대한 좋은 개요를 제공합니다. 우리는이 코드를 광범위하게 주석 처리하여 작업 코드를 사용하여 어떻게 수행되었는지 확인할 수 있습니다.
답변
참고 : 이것은 Swift 2.1 솔루션 (iOS8 +, XCode 7.2) 입니다.
지난주 나는 이미지에서 비디오를 생성하기 위해 iOS 코드를 작성하기로했다. AVFoundation 경험이 약간 있었지만 CVPixelBuffer에 대해 들어 본 적이 없습니다. 이 페이지와 여기 에 대한 답변을 보았습니다 . 모든 것을 해부하고 내 두뇌에 맞는 방식으로 Swift에 다시 모으는 데 며칠이 걸렸습니다. 아래는 내가 생각해 낸 것입니다.
참고 : 아래의 모든 코드를 단일 Swift 파일에 복사 / 붙여 넣기하면 컴파일해야합니다. 값 loadImages()
과 RenderSettings
값만 조정 하면 됩니다.
1 부 : 설정
여기에서는 모든 내보내기 관련 설정을 단일 RenderSettings
구조체 로 그룹화합니다 .
import AVFoundation
import UIKit
import Photos
struct RenderSettings {
var width: CGFloat = 1280
var height: CGFloat = 720
var fps: Int32 = 2 // 2 frames per second
var avCodecKey = AVVideoCodecH264
var videoFilename = "render"
var videoFilenameExt = "mp4"
var size: CGSize {
return CGSize(width: width, height: height)
}
var outputURL: NSURL {
// Use the CachesDirectory so the rendered video file sticks around as long as we need it to.
// Using the CachesDirectory ensures the file won't be included in a backup of the app.
let fileManager = NSFileManager.defaultManager()
if let tmpDirURL = try? fileManager.URLForDirectory(.CachesDirectory, inDomain: .UserDomainMask, appropriateForURL: nil, create: true) {
return tmpDirURL.URLByAppendingPathComponent(videoFilename).URLByAppendingPathExtension(videoFilenameExt)
}
fatalError("URLForDirectory() failed")
}
}
2 부 : ImageAnimator
ImageAnimator
클래스는 이미지에 대해 알고 및 사용 VideoWriter
렌더링을 수행하는 클래스. 아이디어는 비디오 컨텐츠 코드를 하위 레벨 AVFoundation 코드와 분리하여 유지하는 것입니다. 또한 saveToLibrary()
체인의 끝에서 호출되어 비디오를 사진 라이브러리에 저장하는 클래스 함수로 여기에 추가 했습니다.
class ImageAnimator {
// Apple suggests a timescale of 600 because it's a multiple of standard video rates 24, 25, 30, 60 fps etc.
static let kTimescale: Int32 = 600
let settings: RenderSettings
let videoWriter: VideoWriter
var images: [UIImage]!
var frameNum = 0
class func saveToLibrary(videoURL: NSURL) {
PHPhotoLibrary.requestAuthorization { status in
guard status == .Authorized else { return }
PHPhotoLibrary.sharedPhotoLibrary().performChanges({
PHAssetChangeRequest.creationRequestForAssetFromVideoAtFileURL(videoURL)
}) { success, error in
if !success {
print("Could not save video to photo library:", error)
}
}
}
}
class func removeFileAtURL(fileURL: NSURL) {
do {
try NSFileManager.defaultManager().removeItemAtPath(fileURL.path!)
}
catch _ as NSError {
// Assume file doesn't exist.
}
}
init(renderSettings: RenderSettings) {
settings = renderSettings
videoWriter = VideoWriter(renderSettings: settings)
images = loadImages()
}
func render(completion: ()->Void) {
// The VideoWriter will fail if a file exists at the URL, so clear it out first.
ImageAnimator.removeFileAtURL(settings.outputURL)
videoWriter.start()
videoWriter.render(appendPixelBuffers) {
ImageAnimator.saveToLibrary(self.settings.outputURL)
completion()
}
}
// Replace this logic with your own.
func loadImages() -> [UIImage] {
var images = [UIImage]()
for index in 1...10 {
let filename = "\(index).jpg"
images.append(UIImage(named: filename)!)
}
return images
}
// This is the callback function for VideoWriter.render()
func appendPixelBuffers(writer: VideoWriter) -> Bool {
let frameDuration = CMTimeMake(Int64(ImageAnimator.kTimescale / settings.fps), ImageAnimator.kTimescale)
while !images.isEmpty {
if writer.isReadyForData == false {
// Inform writer we have more buffers to write.
return false
}
let image = images.removeFirst()
let presentationTime = CMTimeMultiply(frameDuration, Int32(frameNum))
let success = videoWriter.addImage(image, withPresentationTime: presentationTime)
if success == false {
fatalError("addImage() failed")
}
frameNum++
}
// Inform writer all buffers have been written.
return true
}
}
3 부 : VideoWriter
이 VideoWriter
클래스는 모든 AVFoundation 무거운 작업을 수행합니다. 주로 AVAssetWriter
와 주위에 래퍼 AVAssetWriterInput
입니다. 또한 이미지를로 변환하는 방법을 아는 저에 의해 작성된 멋진 코드가 포함되어 있습니다 CVPixelBuffer
.
class VideoWriter {
let renderSettings: RenderSettings
var videoWriter: AVAssetWriter!
var videoWriterInput: AVAssetWriterInput!
var pixelBufferAdaptor: AVAssetWriterInputPixelBufferAdaptor!
var isReadyForData: Bool {
return videoWriterInput?.readyForMoreMediaData ?? false
}
class func pixelBufferFromImage(image: UIImage, pixelBufferPool: CVPixelBufferPool, size: CGSize) -> CVPixelBuffer {
var pixelBufferOut: CVPixelBuffer?
let status = CVPixelBufferPoolCreatePixelBuffer(kCFAllocatorDefault, pixelBufferPool, &pixelBufferOut)
if status != kCVReturnSuccess {
fatalError("CVPixelBufferPoolCreatePixelBuffer() failed")
}
let pixelBuffer = pixelBufferOut!
CVPixelBufferLockBaseAddress(pixelBuffer, 0)
let data = CVPixelBufferGetBaseAddress(pixelBuffer)
let rgbColorSpace = CGColorSpaceCreateDeviceRGB()
let context = CGBitmapContextCreate(data, Int(size.width), Int(size.height),
8, CVPixelBufferGetBytesPerRow(pixelBuffer), rgbColorSpace, CGImageAlphaInfo.PremultipliedFirst.rawValue)
CGContextClearRect(context, CGRectMake(0, 0, size.width, size.height))
let horizontalRatio = size.width / image.size.width
let verticalRatio = size.height / image.size.height
//aspectRatio = max(horizontalRatio, verticalRatio) // ScaleAspectFill
let aspectRatio = min(horizontalRatio, verticalRatio) // ScaleAspectFit
let newSize = CGSize(width: image.size.width * aspectRatio, height: image.size.height * aspectRatio)
let x = newSize.width < size.width ? (size.width - newSize.width) / 2 : 0
let y = newSize.height < size.height ? (size.height - newSize.height) / 2 : 0
CGContextDrawImage(context, CGRectMake(x, y, newSize.width, newSize.height), image.CGImage)
CVPixelBufferUnlockBaseAddress(pixelBuffer, 0)
return pixelBuffer
}
init(renderSettings: RenderSettings) {
self.renderSettings = renderSettings
}
func start() {
let avOutputSettings: [String: AnyObject] = [
AVVideoCodecKey: renderSettings.avCodecKey,
AVVideoWidthKey: NSNumber(float: Float(renderSettings.width)),
AVVideoHeightKey: NSNumber(float: Float(renderSettings.height))
]
func createPixelBufferAdaptor() {
let sourcePixelBufferAttributesDictionary = [
kCVPixelBufferPixelFormatTypeKey as String: NSNumber(unsignedInt: kCVPixelFormatType_32ARGB),
kCVPixelBufferWidthKey as String: NSNumber(float: Float(renderSettings.width)),
kCVPixelBufferHeightKey as String: NSNumber(float: Float(renderSettings.height))
]
pixelBufferAdaptor = AVAssetWriterInputPixelBufferAdaptor(assetWriterInput: videoWriterInput,
sourcePixelBufferAttributes: sourcePixelBufferAttributesDictionary)
}
func createAssetWriter(outputURL: NSURL) -> AVAssetWriter {
guard let assetWriter = try? AVAssetWriter(URL: outputURL, fileType: AVFileTypeMPEG4) else {
fatalError("AVAssetWriter() failed")
}
guard assetWriter.canApplyOutputSettings(avOutputSettings, forMediaType: AVMediaTypeVideo) else {
fatalError("canApplyOutputSettings() failed")
}
return assetWriter
}
videoWriter = createAssetWriter(renderSettings.outputURL)
videoWriterInput = AVAssetWriterInput(mediaType: AVMediaTypeVideo, outputSettings: avOutputSettings)
if videoWriter.canAddInput(videoWriterInput) {
videoWriter.addInput(videoWriterInput)
}
else {
fatalError("canAddInput() returned false")
}
// The pixel buffer adaptor must be created before we start writing.
createPixelBufferAdaptor()
if videoWriter.startWriting() == false {
fatalError("startWriting() failed")
}
videoWriter.startSessionAtSourceTime(kCMTimeZero)
precondition(pixelBufferAdaptor.pixelBufferPool != nil, "nil pixelBufferPool")
}
func render(appendPixelBuffers: (VideoWriter)->Bool, completion: ()->Void) {
precondition(videoWriter != nil, "Call start() to initialze the writer")
let queue = dispatch_queue_create("mediaInputQueue", nil)
videoWriterInput.requestMediaDataWhenReadyOnQueue(queue) {
let isFinished = appendPixelBuffers(self)
if isFinished {
self.videoWriterInput.markAsFinished()
self.videoWriter.finishWritingWithCompletionHandler() {
dispatch_async(dispatch_get_main_queue()) {
completion()
}
}
}
else {
// Fall through. The closure will be called again when the writer is ready.
}
}
}
func addImage(image: UIImage, withPresentationTime presentationTime: CMTime) -> Bool {
precondition(pixelBufferAdaptor != nil, "Call start() to initialze the writer")
let pixelBuffer = VideoWriter.pixelBufferFromImage(image, pixelBufferPool: pixelBufferAdaptor.pixelBufferPool!, size: renderSettings.size)
return pixelBufferAdaptor.appendPixelBuffer(pixelBuffer, withPresentationTime: presentationTime)
}
}
제 4 부 : 실현 시키십시오
모든 것이 완료되면 다음 3 가지 마법 라인이 있습니다.
let settings = RenderSettings()
let imageAnimator = ImageAnimator(renderSettings: settings)
imageAnimator.render() {
print("yes")
}
답변
나는 Zoul의 주요 아이디어를 취하여 AVAssetWriterInputPixelBufferAdaptor 메소드를 통합하고 그로부터 작은 프레임 워크의 시작을 만들었습니다.
자유롭게 확인하고 개선하십시오! CEMovieMaker
답변
다음은 iOS 8에서 테스트 된 Swift 2.x 버전입니다. @Scott Raposa 및 @Praxiteles의 답변과 다른 질문에 대한 @acj의 코드가 결합되어 있습니다. @acj에서 코드는 여기에 있습니다 : https://gist.github.com/acj/6ae90aa1ebb8cad6b47b . @TimBull도 코드를 제공했습니다.
@Scott Raposa와 마찬가지로 나는 CVPixelBufferPoolCreatePixelBuffer
사용법을 이해 하지는 못했을 뿐 아니라 다른 여러 기능에 대해 들어 본 적이 없습니다 .
아래에서 보는 것은 주로 시행 착오와 Apple 문서를 읽음으로써 복잡해졌습니다. 주의해서 사용하고 실수가있는 경우 제안을 제공하십시오.
용법:
import UIKit
import AVFoundation
import Photos
writeImagesAsMovie(yourImages, videoPath: yourPath, videoSize: yourSize, videoFPS: 30)
암호:
func writeImagesAsMovie(allImages: [UIImage], videoPath: String, videoSize: CGSize, videoFPS: Int32) {
// Create AVAssetWriter to write video
guard let assetWriter = createAssetWriter(videoPath, size: videoSize) else {
print("Error converting images to video: AVAssetWriter not created")
return
}
// If here, AVAssetWriter exists so create AVAssetWriterInputPixelBufferAdaptor
let writerInput = assetWriter.inputs.filter{ $0.mediaType == AVMediaTypeVideo }.first!
let sourceBufferAttributes : [String : AnyObject] = [
kCVPixelBufferPixelFormatTypeKey as String : Int(kCVPixelFormatType_32ARGB),
kCVPixelBufferWidthKey as String : videoSize.width,
kCVPixelBufferHeightKey as String : videoSize.height,
]
let pixelBufferAdaptor = AVAssetWriterInputPixelBufferAdaptor(assetWriterInput: writerInput, sourcePixelBufferAttributes: sourceBufferAttributes)
// Start writing session
assetWriter.startWriting()
assetWriter.startSessionAtSourceTime(kCMTimeZero)
if (pixelBufferAdaptor.pixelBufferPool == nil) {
print("Error converting images to video: pixelBufferPool nil after starting session")
return
}
// -- Create queue for <requestMediaDataWhenReadyOnQueue>
let mediaQueue = dispatch_queue_create("mediaInputQueue", nil)
// -- Set video parameters
let frameDuration = CMTimeMake(1, videoFPS)
var frameCount = 0
// -- Add images to video
let numImages = allImages.count
writerInput.requestMediaDataWhenReadyOnQueue(mediaQueue, usingBlock: { () -> Void in
// Append unadded images to video but only while input ready
while (writerInput.readyForMoreMediaData && frameCount < numImages) {
let lastFrameTime = CMTimeMake(Int64(frameCount), videoFPS)
let presentationTime = frameCount == 0 ? lastFrameTime : CMTimeAdd(lastFrameTime, frameDuration)
if !self.appendPixelBufferForImageAtURL(allImages[frameCount], pixelBufferAdaptor: pixelBufferAdaptor, presentationTime: presentationTime) {
print("Error converting images to video: AVAssetWriterInputPixelBufferAdapter failed to append pixel buffer")
return
}
frameCount += 1
}
// No more images to add? End video.
if (frameCount >= numImages) {
writerInput.markAsFinished()
assetWriter.finishWritingWithCompletionHandler {
if (assetWriter.error != nil) {
print("Error converting images to video: \(assetWriter.error)")
} else {
self.saveVideoToLibrary(NSURL(fileURLWithPath: videoPath))
print("Converted images to movie @ \(videoPath)")
}
}
}
})
}
func createAssetWriter(path: String, size: CGSize) -> AVAssetWriter? {
// Convert <path> to NSURL object
let pathURL = NSURL(fileURLWithPath: path)
// Return new asset writer or nil
do {
// Create asset writer
let newWriter = try AVAssetWriter(URL: pathURL, fileType: AVFileTypeMPEG4)
// Define settings for video input
let videoSettings: [String : AnyObject] = [
AVVideoCodecKey : AVVideoCodecH264,
AVVideoWidthKey : size.width,
AVVideoHeightKey : size.height,
]
// Add video input to writer
let assetWriterVideoInput = AVAssetWriterInput(mediaType: AVMediaTypeVideo, outputSettings: videoSettings)
newWriter.addInput(assetWriterVideoInput)
// Return writer
print("Created asset writer for \(size.width)x\(size.height) video")
return newWriter
} catch {
print("Error creating asset writer: \(error)")
return nil
}
}
func appendPixelBufferForImageAtURL(image: UIImage, pixelBufferAdaptor: AVAssetWriterInputPixelBufferAdaptor, presentationTime: CMTime) -> Bool {
var appendSucceeded = false
autoreleasepool {
if let pixelBufferPool = pixelBufferAdaptor.pixelBufferPool {
let pixelBufferPointer = UnsafeMutablePointer<CVPixelBuffer?>.alloc(1)
let status: CVReturn = CVPixelBufferPoolCreatePixelBuffer(
kCFAllocatorDefault,
pixelBufferPool,
pixelBufferPointer
)
if let pixelBuffer = pixelBufferPointer.memory where status == 0 {
fillPixelBufferFromImage(image, pixelBuffer: pixelBuffer)
appendSucceeded = pixelBufferAdaptor.appendPixelBuffer(pixelBuffer, withPresentationTime: presentationTime)
pixelBufferPointer.destroy()
} else {
NSLog("Error: Failed to allocate pixel buffer from pool")
}
pixelBufferPointer.dealloc(1)
}
}
return appendSucceeded
}
func fillPixelBufferFromImage(image: UIImage, pixelBuffer: CVPixelBufferRef) {
CVPixelBufferLockBaseAddress(pixelBuffer, 0)
let pixelData = CVPixelBufferGetBaseAddress(pixelBuffer)
let rgbColorSpace = CGColorSpaceCreateDeviceRGB()
// Create CGBitmapContext
let context = CGBitmapContextCreate(
pixelData,
Int(image.size.width),
Int(image.size.height),
8,
CVPixelBufferGetBytesPerRow(pixelBuffer),
rgbColorSpace,
CGImageAlphaInfo.PremultipliedFirst.rawValue
)
// Draw image into context
CGContextDrawImage(context, CGRectMake(0, 0, image.size.width, image.size.height), image.CGImage)
CVPixelBufferUnlockBaseAddress(pixelBuffer, 0)
}
func saveVideoToLibrary(videoURL: NSURL) {
PHPhotoLibrary.requestAuthorization { status in
// Return if unauthorized
guard status == .Authorized else {
print("Error saving video: unauthorized access")
return
}
// If here, save video to library
PHPhotoLibrary.sharedPhotoLibrary().performChanges({
PHAssetChangeRequest.creationRequestForAssetFromVideoAtFileURL(videoURL)
}) { success, error in
if !success {
print("Error saving video: \(error)")
}
}
}
}
답변
다음은 swift3 버전입니다. 이미지 배열을 비디오로 변환하는 방법
import Foundation
import AVFoundation
import UIKit
typealias CXEMovieMakerCompletion = (URL) -> Void
typealias CXEMovieMakerUIImageExtractor = (AnyObject) -> UIImage?
public class ImagesToVideoUtils: NSObject {
static let paths = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)
static let tempPath = paths[0] + "/exprotvideo.mp4"
static let fileURL = URL(fileURLWithPath: tempPath)
// static let tempPath = NSTemporaryDirectory() + "/exprotvideo.mp4"
// static let fileURL = URL(fileURLWithPath: tempPath)
var assetWriter:AVAssetWriter!
var writeInput:AVAssetWriterInput!
var bufferAdapter:AVAssetWriterInputPixelBufferAdaptor!
var videoSettings:[String : Any]!
var frameTime:CMTime!
//var fileURL:URL!
var completionBlock: CXEMovieMakerCompletion?
var movieMakerUIImageExtractor:CXEMovieMakerUIImageExtractor?
public class func videoSettings(codec:String, width:Int, height:Int) -> [String: Any]{
if(Int(width) % 16 != 0){
print("warning: video settings width must be divisible by 16")
}
let videoSettings:[String: Any] = [AVVideoCodecKey: AVVideoCodecJPEG, //AVVideoCodecH264,
AVVideoWidthKey: width,
AVVideoHeightKey: height]
return videoSettings
}
public init(videoSettings: [String: Any]) {
super.init()
if(FileManager.default.fileExists(atPath: ImagesToVideoUtils.tempPath)){
guard (try? FileManager.default.removeItem(atPath: ImagesToVideoUtils.tempPath)) != nil else {
print("remove path failed")
return
}
}
self.assetWriter = try! AVAssetWriter(url: ImagesToVideoUtils.fileURL, fileType: AVFileTypeQuickTimeMovie)
self.videoSettings = videoSettings
self.writeInput = AVAssetWriterInput(mediaType: AVMediaTypeVideo, outputSettings: videoSettings)
assert(self.assetWriter.canAdd(self.writeInput), "add failed")
self.assetWriter.add(self.writeInput)
let bufferAttributes:[String: Any] = [kCVPixelBufferPixelFormatTypeKey as String: Int(kCVPixelFormatType_32ARGB)]
self.bufferAdapter = AVAssetWriterInputPixelBufferAdaptor(assetWriterInput: self.writeInput, sourcePixelBufferAttributes: bufferAttributes)
self.frameTime = CMTimeMake(1, 5)
}
func createMovieFrom(urls: [URL], withCompletion: @escaping CXEMovieMakerCompletion){
self.createMovieFromSource(images: urls as [AnyObject], extractor:{(inputObject:AnyObject) ->UIImage? in
return UIImage(data: try! Data(contentsOf: inputObject as! URL))}, withCompletion: withCompletion)
}
func createMovieFrom(images: [UIImage], withCompletion: @escaping CXEMovieMakerCompletion){
self.createMovieFromSource(images: images, extractor: {(inputObject:AnyObject) -> UIImage? in
return inputObject as? UIImage}, withCompletion: withCompletion)
}
func createMovieFromSource(images: [AnyObject], extractor: @escaping CXEMovieMakerUIImageExtractor, withCompletion: @escaping CXEMovieMakerCompletion){
self.completionBlock = withCompletion
self.assetWriter.startWriting()
self.assetWriter.startSession(atSourceTime: kCMTimeZero)
let mediaInputQueue = DispatchQueue(label: "mediaInputQueue")
var i = 0
let frameNumber = images.count
self.writeInput.requestMediaDataWhenReady(on: mediaInputQueue){
while(true){
if(i >= frameNumber){
break
}
if (self.writeInput.isReadyForMoreMediaData){
var sampleBuffer:CVPixelBuffer?
autoreleasepool{
let img = extractor(images[i])
if img == nil{
i += 1
print("Warning: counld not extract one of the frames")
//continue
}
sampleBuffer = self.newPixelBufferFrom(cgImage: img!.cgImage!)
}
if (sampleBuffer != nil){
if(i == 0){
self.bufferAdapter.append(sampleBuffer!, withPresentationTime: kCMTimeZero)
}else{
let value = i - 1
let lastTime = CMTimeMake(Int64(value), self.frameTime.timescale)
let presentTime = CMTimeAdd(lastTime, self.frameTime)
self.bufferAdapter.append(sampleBuffer!, withPresentationTime: presentTime)
}
i = i + 1
}
}
}
self.writeInput.markAsFinished()
self.assetWriter.finishWriting {
DispatchQueue.main.sync {
self.completionBlock!(ImagesToVideoUtils.fileURL)
}
}
}
}
func newPixelBufferFrom(cgImage:CGImage) -> CVPixelBuffer?{
let options:[String: Any] = [kCVPixelBufferCGImageCompatibilityKey as String: true, kCVPixelBufferCGBitmapContextCompatibilityKey as String: true]
var pxbuffer:CVPixelBuffer?
let frameWidth = self.videoSettings[AVVideoWidthKey] as! Int
let frameHeight = self.videoSettings[AVVideoHeightKey] as! Int
let status = CVPixelBufferCreate(kCFAllocatorDefault, frameWidth, frameHeight, kCVPixelFormatType_32ARGB, options as CFDictionary?, &pxbuffer)
assert(status == kCVReturnSuccess && pxbuffer != nil, "newPixelBuffer failed")
CVPixelBufferLockBaseAddress(pxbuffer!, CVPixelBufferLockFlags(rawValue: 0))
let pxdata = CVPixelBufferGetBaseAddress(pxbuffer!)
let rgbColorSpace = CGColorSpaceCreateDeviceRGB()
let context = CGContext(data: pxdata, width: frameWidth, height: frameHeight, bitsPerComponent: 8, bytesPerRow: CVPixelBufferGetBytesPerRow(pxbuffer!), space: rgbColorSpace, bitmapInfo: CGImageAlphaInfo.noneSkipFirst.rawValue)
assert(context != nil, "context is nil")
context!.concatenate(CGAffineTransform.identity)
context!.draw(cgImage, in: CGRect(x: 0, y: 0, width: cgImage.width, height: cgImage.height))
CVPixelBufferUnlockBaseAddress(pxbuffer!, CVPixelBufferLockFlags(rawValue: 0))
return pxbuffer
}
}
기본적으로 화면 캡처 비디오를 만들기 위해 화면 캡처와 함께 사용합니다 . 전체 스토리 / 완료 예제는 다음과 같습니다 .
답변
@Scott Raposa 답변을 swift3으로 번역했습니다 (약간 변경 사항이 있음).
import AVFoundation
import UIKit
import Photos
struct RenderSettings {
var size : CGSize = .zero
var fps: Int32 = 6 // frames per second
var avCodecKey = AVVideoCodecH264
var videoFilename = "render"
var videoFilenameExt = "mp4"
var outputURL: URL {
// Use the CachesDirectory so the rendered video file sticks around as long as we need it to.
// Using the CachesDirectory ensures the file won't be included in a backup of the app.
let fileManager = FileManager.default
if let tmpDirURL = try? fileManager.url(for: .cachesDirectory, in: .userDomainMask, appropriateFor: nil, create: true) {
return tmpDirURL.appendingPathComponent(videoFilename).appendingPathExtension(videoFilenameExt)
}
fatalError("URLForDirectory() failed")
}
}
class ImageAnimator {
// Apple suggests a timescale of 600 because it's a multiple of standard video rates 24, 25, 30, 60 fps etc.
static let kTimescale: Int32 = 600
let settings: RenderSettings
let videoWriter: VideoWriter
var images: [UIImage]!
var frameNum = 0
class func saveToLibrary(videoURL: URL) {
PHPhotoLibrary.requestAuthorization { status in
guard status == .authorized else { return }
PHPhotoLibrary.shared().performChanges({
PHAssetChangeRequest.creationRequestForAssetFromVideo(atFileURL: videoURL)
}) { success, error in
if !success {
print("Could not save video to photo library:", error)
}
}
}
}
class func removeFileAtURL(fileURL: URL) {
do {
try FileManager.default.removeItem(atPath: fileURL.path)
}
catch _ as NSError {
// Assume file doesn't exist.
}
}
init(renderSettings: RenderSettings) {
settings = renderSettings
videoWriter = VideoWriter(renderSettings: settings)
// images = loadImages()
}
func render(completion: (()->Void)?) {
// The VideoWriter will fail if a file exists at the URL, so clear it out first.
ImageAnimator.removeFileAtURL(fileURL: settings.outputURL)
videoWriter.start()
videoWriter.render(appendPixelBuffers: appendPixelBuffers) {
ImageAnimator.saveToLibrary(videoURL: self.settings.outputURL)
completion?()
}
}
// // Replace this logic with your own.
// func loadImages() -> [UIImage] {
// var images = [UIImage]()
// for index in 1...10 {
// let filename = "\(index).jpg"
// images.append(UIImage(named: filename)!)
// }
// return images
// }
// This is the callback function for VideoWriter.render()
func appendPixelBuffers(writer: VideoWriter) -> Bool {
let frameDuration = CMTimeMake(Int64(ImageAnimator.kTimescale / settings.fps), ImageAnimator.kTimescale)
while !images.isEmpty {
if writer.isReadyForData == false {
// Inform writer we have more buffers to write.
return false
}
let image = images.removeFirst()
let presentationTime = CMTimeMultiply(frameDuration, Int32(frameNum))
let success = videoWriter.addImage(image: image, withPresentationTime: presentationTime)
if success == false {
fatalError("addImage() failed")
}
frameNum += 1
}
// Inform writer all buffers have been written.
return true
}
}
class VideoWriter {
let renderSettings: RenderSettings
var videoWriter: AVAssetWriter!
var videoWriterInput: AVAssetWriterInput!
var pixelBufferAdaptor: AVAssetWriterInputPixelBufferAdaptor!
var isReadyForData: Bool {
return videoWriterInput?.isReadyForMoreMediaData ?? false
}
class func pixelBufferFromImage(image: UIImage, pixelBufferPool: CVPixelBufferPool, size: CGSize) -> CVPixelBuffer {
var pixelBufferOut: CVPixelBuffer?
let status = CVPixelBufferPoolCreatePixelBuffer(kCFAllocatorDefault, pixelBufferPool, &pixelBufferOut)
if status != kCVReturnSuccess {
fatalError("CVPixelBufferPoolCreatePixelBuffer() failed")
}
let pixelBuffer = pixelBufferOut!
CVPixelBufferLockBaseAddress(pixelBuffer, CVPixelBufferLockFlags(rawValue: 0))
let data = CVPixelBufferGetBaseAddress(pixelBuffer)
let rgbColorSpace = CGColorSpaceCreateDeviceRGB()
let context = CGContext(data: data, width: Int(size.width), height: Int(size.height),
bitsPerComponent: 8, bytesPerRow: CVPixelBufferGetBytesPerRow(pixelBuffer), space: rgbColorSpace, bitmapInfo: CGImageAlphaInfo.premultipliedFirst.rawValue)
context!.clear(CGRect(x:0,y: 0,width: size.width,height: size.height))
let horizontalRatio = size.width / image.size.width
let verticalRatio = size.height / image.size.height
//aspectRatio = max(horizontalRatio, verticalRatio) // ScaleAspectFill
let aspectRatio = min(horizontalRatio, verticalRatio) // ScaleAspectFit
let newSize = CGSize(width: image.size.width * aspectRatio, height: image.size.height * aspectRatio)
let x = newSize.width < size.width ? (size.width - newSize.width) / 2 : 0
let y = newSize.height < size.height ? (size.height - newSize.height) / 2 : 0
context?.draw(image.cgImage!, in: CGRect(x:x,y: y, width: newSize.width, height: newSize.height))
CVPixelBufferUnlockBaseAddress(pixelBuffer, CVPixelBufferLockFlags(rawValue: 0))
return pixelBuffer
}
init(renderSettings: RenderSettings) {
self.renderSettings = renderSettings
}
func start() {
let avOutputSettings: [String: Any] = [
AVVideoCodecKey: renderSettings.avCodecKey,
AVVideoWidthKey: NSNumber(value: Float(renderSettings.size.width)),
AVVideoHeightKey: NSNumber(value: Float(renderSettings.size.height))
]
func createPixelBufferAdaptor() {
let sourcePixelBufferAttributesDictionary = [
kCVPixelBufferPixelFormatTypeKey as String: NSNumber(value: kCVPixelFormatType_32ARGB),
kCVPixelBufferWidthKey as String: NSNumber(value: Float(renderSettings.size.width)),
kCVPixelBufferHeightKey as String: NSNumber(value: Float(renderSettings.size.height))
]
pixelBufferAdaptor = AVAssetWriterInputPixelBufferAdaptor(assetWriterInput: videoWriterInput,
sourcePixelBufferAttributes: sourcePixelBufferAttributesDictionary)
}
func createAssetWriter(outputURL: URL) -> AVAssetWriter {
guard let assetWriter = try? AVAssetWriter(outputURL: outputURL, fileType: AVFileTypeMPEG4) else {
fatalError("AVAssetWriter() failed")
}
guard assetWriter.canApply(outputSettings: avOutputSettings, forMediaType: AVMediaTypeVideo) else {
fatalError("canApplyOutputSettings() failed")
}
return assetWriter
}
videoWriter = createAssetWriter(outputURL: renderSettings.outputURL)
videoWriterInput = AVAssetWriterInput(mediaType: AVMediaTypeVideo, outputSettings: avOutputSettings)
if videoWriter.canAdd(videoWriterInput) {
videoWriter.add(videoWriterInput)
}
else {
fatalError("canAddInput() returned false")
}
// The pixel buffer adaptor must be created before we start writing.
createPixelBufferAdaptor()
if videoWriter.startWriting() == false {
fatalError("startWriting() failed")
}
videoWriter.startSession(atSourceTime: kCMTimeZero)
precondition(pixelBufferAdaptor.pixelBufferPool != nil, "nil pixelBufferPool")
}
func render(appendPixelBuffers: ((VideoWriter)->Bool)?, completion: (()->Void)?) {
precondition(videoWriter != nil, "Call start() to initialze the writer")
let queue = DispatchQueue(label: "mediaInputQueue")
videoWriterInput.requestMediaDataWhenReady(on: queue) {
let isFinished = appendPixelBuffers?(self) ?? false
if isFinished {
self.videoWriterInput.markAsFinished()
self.videoWriter.finishWriting() {
DispatchQueue.main.async {
completion?()
}
}
}
else {
// Fall through. The closure will be called again when the writer is ready.
}
}
}
func addImage(image: UIImage, withPresentationTime presentationTime: CMTime) -> Bool {
precondition(pixelBufferAdaptor != nil, "Call start() to initialze the writer")
let pixelBuffer = VideoWriter.pixelBufferFromImage(image: image, pixelBufferPool: pixelBufferAdaptor.pixelBufferPool!, size: renderSettings.size)
return pixelBufferAdaptor.append(pixelBuffer, withPresentationTime: presentationTime)
}
}